Posts

Showing posts from December, 2023

women in videogames and further feminist theory

  Part 1: Reading - Is Female Representation in Video Games Finally Changing?: 1) How have women traditionally been represented in videogames and w hat percentage of the video game audience is female? People have long held the misconception that video game players are exclusively men. While this may have been the case during the arcade era, the survey "Distribution of Computer and Video Gamers in the United States from 2006 to 2017 by Gender" shows that 42% of video game players are female, proving that times have changed. Video games cannot therefore continue to exist by catering just to male consumers. 2) What recent games have signalled a change in the industry and what qualities do the female protagonists offer? The Walking Dead series, Tomb Raider, Horizon: Zero Dawn, Uncharted: The Lost Legacy, The Last of Us, Dragon Age: Inquisition, and other recent blockbuster games all feature significant female characters as protagonists or co-protagonists. All of these games were

OSP assessment learner response

  1) Type up your feedback in  full  (you don't need to write the mark and grade if you want to keep this confidential). WWW: Q2 shows progress, good knowledge of the CSP and good focus on the question initially. EBI: The unseen question is a clear area to focus on: textual analysis and knowledge of media debates/theories. Keep question focus throughout Q2.  2) Read  the whole mark scheme for this assessment carefully . Identify  three  specific aspects from Figure 1 (the Google Home advert) that you could have mentioned in your answer (e.g. selection of image, framing and focus, colour, text etc.) • Google represented as unthreatening, safe and a natural part of middle-class family life. • Google presenting its smart speaker as a ‘natural’ part of home life will be strongly rejected by audiences concerned with data, privacy and the power technology companies such as Google have in modern western societies. • Negotiated readings could include an acceptance of a warm picture of fami

The Sims FreePlay CSP - Audience and Industries blog tasks

Audience: 1) What game information is provided on this page? Pick out three elements you think are important in terms of making the game appeal to an audience. Pictures and videos of the actual game play. An introduction to what the game is about. Reviews from the game play. 2) How does the game information on this page reflect the strong element of participatory culture in The Sims? There are events occurring in the game, indicating that many players will take part in these activities. In addition, fans can visit and make friends with one another as neighbours. 3) Read a few of the user reviews. What do they suggest about the audience pleasures of the game? The majority of the reviews for the game are favourable and praise its quality as an escape. They do, however, acknowledge a few problems with the game, such as bugs, protracted quests, and an excessive number of advertisements that appear when completing various objectives.  Participatory culture: 1) What did The Sims designer Wil

Online, Social and Participatory index

  1)  OSP: Clay Shirky - End of Audience blog tasks 2)   OSP: Influencers and celebrity culture 3)  OSP: Zendaya CSP - Language and Representations 4)  OSP: Zendaya CSP - Audience and Industries   5)   OSP: Postcolonial theory - Gilroy and diasporic identity 6)  Baseline Assessment learner response 7)  OSP: The Voice - blog case study

OSP: Paul Gilroy - Postcolonial theory and diasporic identity

  Factsheet 170: Gilroy – Ethnicity and Postcolonial Theory: 1) How does Gilroy suggest racial identities are constructed? He has maintained his position that nationalist ideologies, slavery, colonialism, and consumer capitalism have all contributed to the historical construction of racial identities. 2) What does Gilroy suggest regarding the causes and history of racism? According to Gilroy, racism produces race rather than race causes racism. Conflicts between two or more racial groups do not give rise to racism; racism is not a natural occurrence. Gilroy contends that racial oppression is the cause of racial identity and difference. Historical disputes that have pitted various communities against one another are what give rise to racial identities. That is not to argue that there were never human differences prior to historical conflicts between various groups; rather, the distinctions between these groupings were not based on "race." 3) What is ethnic absolutism and why i